#I have black ops 1 for pc but no internet how do i play Pc
I would speculate that a decision like that would be based on what the completion stats are for Call of Duty campaigns these days.Īnd PC Gamer collectively hasn't enjoyed a COD campaign in years. But I stopped playing Call of Duty's campaigns after Modern Warfare 3, and if Activision and Treyarch don't put a singleplayer option in the game as it's been rumoured, there might be some logic to that. I love a good FPS campaign, and I do feel like singleplayer games generally are under threat-those that don't require tens of hours of play time and have loads of sidequests, anyway. Just be okay with me getting my singleplayer fun elsewhere instead of trying to be my everything! We can go for a milkshake and a gossip another evening. But good lord, big games so often feel like jealous friends who don't want you hanging out with other people. If companies are still doing it I'll assume there's a solid business case for it. Obviously this is from a punter's point of view. Same with the reverse: definitely DO make your dream singleplayer project but don't then tack on a lacklustre multiplayer thing assuming that'll appease everyone who might wander through your door. But don't then also commit to a singleplayer campaign that doesn't get the right support or resources during production and ends up dreary and dull.
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If a dev is prioritising multiplayer for whatever reason, that's fine. There are so many game out there doing interesting things and I only have a limited amount of money and an even more limited amount of time. What it comes down to for me is: Don't waste my time. Or a focus on co-op, which I consider a bit different than full-on multiplayer-a game like Killing Floor 2 doesn't have a narrative campaign, but could still be enjoyed with a couple friends if the online community wasted away. Singleplayer is the most reliable counter to the overcrowded market. I'm not buying that game!" The same stink of death was applied to Lawbreakers shortly after launch, and that perception definitely turned some players away. Part of the problem is the perception that comes from looking at the player statistics for those top games, and having the same stats available for every game on Steam: "Oh, there are 300,000 people currently playing PUBG, but only 75 people playing Battalion 1944? That community is dead. What's going to convince players to leave CS:GO, or Rainbow Six Siege, or Overwatch, to play your new game? If it's free-to-play, building an audience is definitely easier, but it's rough out there for games trying to build a sustainable community and charging up-front.
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Meanwhile, any multiplayer-only shooter is launching into an incredibly competitive space. Nu-Doom, for example, was one of Steam's top 100 bestselling games in 2017, even though it released in May 2016 (and I doubt most people were buying it for the multiplayer). It doesn't have to be a massive success at launch. In 2018, the gaming landscape is incredibly crowded, and a strong singleplayer campaign offers something distinct and memorable that can potentially sell for years to come. There will always be exceptions like Overwatch and PUBG that can thrive without singleplayer, but those are enormously successful and rare games. It only makes sense that developers would go for the mode that provides the most value to them (through DLC and microtransactions) and the players (who can effectively plunk hundreds of hours of fun into one game). And it makes sense, right? As good as a campaign can be, it's typically pretty linear and doesn't last all that long.
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These games prove that you have incredible success and be enjoyed for hundreds of hours without a proper campaign. Rainbow Six Siege, PUBG, Rising Storm 2-the list goes on. Of course I love the idea of playing through more exquisitely designed levels like the ones found in Titanfall 2 (and who doesn't love killing nazis in Wolfenstein?) but when I also glance over at my Steam library and see the shooters I played the most in 2017, they were ones that didn't just have great multiplayer-they had no singleplayer whatsoever. Without doing the boring "well, it depends on the game" I'm going to say that, no, FPS games in 2018 do not still need a singleplayer campaign.